Date 27/01/2026
Venue Location to be determined For now
Fee Free entry

Event objective

The Video Game Accessibility Forum offers a one-day event of talks, demonstrations and discussions around a very concrete question:

“Accessibility in my game: knowing where I stand.”

The goal is to help developers, studios, players and organisations better understand accessibility and to provide simple tools to make progress.

  • understand together what accessibility means in video games and the main barriers encountered by different player profiles;
  • discover existing guidelines, resources and tools that support studios and players with disabilities;
  • see concretely how a game can be made more accessible;
  • build together a minimal starter kit that helps developers quickly identify where their game stands in terms of accessibility.

Day schedule

Times and content may evolve. This outline is indicative.

Welcome and introduction

10:00 - 10:15

Presentation of the forum, the structure of the day and the overall objectives.

Understanding accessibility in video games

10:15 - 11:00

Introduction to different types of disabilities in the context of video games and to the main barriers encountered by players, illustrated with concrete examples.

Existing guidelines and tools for players with disabilities

11:00 - 12:00

Overview of major guidelines and reference documents, as well as hardware and software tools available for players and studios.

Lunch break

12:00 - 13:30

Demo: how to make a game accessible

13:30 - 15:00

Live demonstration on a PC game that includes accessibility options, to see concretely how these settings change the experience for different player profiles. This will be followed by the progressive adaptation of a mini-game developed with Unity: adding accessibility options, alternative controls, visual and audio cues, and gameplay simplification.

Workshop: building an accessibility starter kit

15:15 - 16:30

Collective reflection on the creation of a minimal starter kit for developers, based on a first intuitive checklist to quickly spot blocking points, for example:

  • Can my game be played without sound?
  • Can players adjust colour contrast?
  • Can the game difficulty be adapted?

Organisation and contact

If you would like to be informed about the next steps, propose a talk, present a project or support the event, you can contact us using the form.

You can also write directly to: contact@salon-accessibilite-jeu-video.fr

Contact form

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