Welcome and introduction
10:00 - 10:15
Presentation of the forum, the structure of the day and the overall objectives.
The Video Game Accessibility Forum offers a one-day event of talks, demonstrations and discussions around a very concrete question:
“Accessibility in my game: knowing where I stand.”
The goal is to help developers, studios, players and organisations better understand accessibility and to provide simple tools to make progress.
Times and content may evolve. This outline is indicative.
10:00 - 10:15
Presentation of the forum, the structure of the day and the overall objectives.
10:15 - 11:00
Introduction to different types of disabilities in the context of video games and to the main barriers encountered by players, illustrated with concrete examples.
11:00 - 12:00
Overview of major guidelines and reference documents, as well as hardware and software tools available for players and studios.
12:00 - 13:30
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13:30 - 15:00
Live demonstration on a PC game that includes accessibility options, to see concretely how these settings change the experience for different player profiles. This will be followed by the progressive adaptation of a mini-game developed with Unity: adding accessibility options, alternative controls, visual and audio cues, and gameplay simplification.
15:15 - 16:30
Collective reflection on the creation of a minimal starter kit for developers, based on a first intuitive checklist to quickly spot blocking points, for example:
If you would like to be informed about the next steps, propose a talk, present a project or support the event, you can contact us using the form.
You can also write directly to: contact@salon-accessibilite-jeu-video.fr
All fields are required.